Yesterday, Amazon announced a developer platform for the Kindle. With the recent change in publishers revenue share to 70% in the Kindle store, economics now mirroring the iTunes store’ revenue share, iPhone OS and Kindle devices will be competing directly each other in pubished content and gaming.
Given the Kindle’s current hardware constraints, I see three areas of growth for the Kindle platform:
- Basic games – Sudoku, crosswords, puzzles would work very well and seem to match the audience. Tetris might not be feasible: it may be case where the screen is pushed to keep up with the game.
- New visualizations of existing professional web data – the New York Times has pioneered web centric visualizations of their newspaper and in all likelihood new metaphors for content will be developed on the Kindle for magazines and other periodicals. After all, many would agree the browsing experience on the Kindle is sub-par. But as a next generation RSS reader with background caching of new articles and combined with the phenomenal Instapaper, the sky is the limit in terms of usage.
- Self publishing and user generated content – the amount of content on the Kindle will explode as self published content, a growing trend in the print industry, and user generated content make their way on to the majority of the 3M e-Readers sold last year.